But, level 17 should be adequet along with a level 17 shadow master to meet my needs in that department. I am using fade for the resist, and physical reduction as well. Once I reach level 75 by swapping to my off hands I will have +16 to shadow sills with this current equipment. My current build has 20 in blade fury, 20 in venom, 1 in everything else in shadow disciplines, and 1 in blade shield with the prerequiste trap skill. So, far I have 20 open skill points left. It also gives me better damage boost for using Blade fury which is how I have bashed through the game so far. So, I figured the +410% AR from enchant when I get this guy to 80 would be a nice add on in addition to those. However, I mostly play with my brothers and they run 2 act 2 mercenaries with blessed aim and might respectively. (currently running 3 pieces of sigons set here)įor my merc: I am running an Act 3 fire mercenary with Lawbringer, Spirit Shround, Flickering Flame and lidless eye currently: I know some people are going to tell me to ditch him for an Act 2 merc. Helm: Circlet: +2 Assasin skills, 8% mana steal, 44 life, 20 fire resist I am currently level 65, I need to be 75 to use all my gear.įeral Claws (going to be base for Plauge) +2 Blade fury I don’t know if anybody else has built one of these, but I could use some advice on putting one together. I am currently building an Assasin around it and I was wondering before I use my first respec what direction I should take the build in. So, I got the Cham rune together to build the new Plauge runeword.
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